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1st

  • Alarm
  • Hold portal
  • Resist fire/resist cold

2nd

  • Barkskin
  • Protection from paralysis
  • Protection from evil, 10' radius

3rd

  • Dispel magic
  • Protection from negative energy
  • Protection from normal missiles

4th

  • Protection from elements
  • Protection from poison
  • Stoneskin

5th

  • Dispel evil
  • Protection from plants and animals
  • Protection from mundane weapons

6th

  • Guards and wards
  • Protection from undead
  • Word of recall