1st¶
- Alarm
- Hold portal
- Resist fire/resist cold
2nd¶
- Barkskin
- Protection from paralysis
- Protection from evil, 10' radius
3rd¶
- Dispel magic
- Protection from negative energy
- Protection from normal missiles
4th¶
- Protection from elements
- Protection from poison
- Stoneskin
5th¶
- Dispel evil
- Protection from plants and animals
- Protection from mundane weapons
6th¶
- Guards and wards
- Protection from undead
- Word of recall