Celebrate a Venture¶
Time¶
7 days
Cost¶
Varies
Characters spend gold on drinking and socializing, telling the tales of their victory or drowning their sorrows over their latest trek.
First they spend gold per the following table and gain that much experience:
Settlement Size | Spent Gold |
---|---|
Village | 1d4x100 |
Town | 1d6x100 |
City | 1d8x100 |
Metropolis | 1d10x100 |
If characters lack the funds, they gain 1/2 the experience points indicated by the die roll and spend all their funds. The save has a penalty of -4 in this case.
At the end of the week, make a save versus death. Failure indicates a complication. Roll on the table below.
Complications¶
d6 | Complication |
---|---|
1 | Robbed of or gambled away 10d10 gold |
2 | Gain a disease (see [[Diseases]]) |
3 | Receive a minor injury in a brawl (see Injuries]) |
4 | You are accused of a crime (see Commit a crime) |
5 | You gain a bad reputation, taking a -1 to reaction rolls here |
6 | You wake up with a tattoo (see [[Tattoos]]) |