Research a Topic¶
Time¶
1+ days
Cost¶
1+ gp
If the character wishes to learn all there is to know about a topic, they can research it. - Requires access to books, tutors, gossipmongers, or informants. - Situational modifiers may add up to -2 or +2 to chances to gain a success. - Topics of complexity greater than 1 require multiple successful research downtime activities in order to learn.
Topic | Complexity | Time | Cost | Base Success Rate |
---|---|---|---|---|
Common topic of discussion | 1 | 1 day | 1 gp | 5-in-6 |
Historical curiosity or distant rumor | 1 | 3 days | 50 gp | 4-in-6 |
Guarded secrets | 2 | 7 days | 100 gp | 3-in-6 |
Ancient lore | 3 | 7 days | 500 gp | 2-in-6 |